Runtime Avaturn Integration: Built a full integration for Avaturn in UE5, featuring a custom system to store and update 3D avatars on the fly from single 2D images.
Replicated AI Conversations: Overhauled the Inworld AI plugin to support full networking/replication, ensuring LLM-driven dialogue and audio were synchronized across all clients in a multi-user environment.
Seamless Voice Cloning: Integrated custom voice cloning via the Inworld API, creating a low-latency pipeline where NPC voices were synthesized and delivered in real-time.
VR Optimization & Refactoring: Debugged complex VR-specific scenes and performed a major codebase cleanup, transitioning the project to a modular, high-performance architecture.
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