Specializing in C++, High-Performance Networking, and Complex Gameplay.
Aldian of Ancients is a massive-scale MMO dinosaur survival game where I specialize in high-performance networking and responsive gameplay systems.
Platform: PC (Steam)
As the Lead Developer, I spearheaded the technical architecture and systems design for JUNK!, a fast-paced, arena-style 1v1 PvP robot brawler. My focus was on building a scalable, production-ready multiplayer framework that balanced high-performance combat with robust backend stability.
Sparkball is a 4v4 adrenaline-packed sports brawler where our team worked on gameplay ability systems and contributed to engine migration, alongside implementing player expression features such as emotes and sprays.
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