Norian Studio
(April 2026 – Present, Remote, India)
Architecting the core combat and networking infrastructure for a prehistoric survival MMO, leveraging Unreal Engine Iris to support massive-scale environments with 200+ players per instance. Optimized server-side performance and replication states to ensure fluid, high-density combat while maintaining low latency across large-scale, persistent world simulations.
Key Skills: Unreal Engine 5, C++, Iris Replication, MMO Architecture, Multiplayer Combat, Network Optimization
Fermata
(Nov 2025 – March 2026, Remote, L.A, USA)
Led the technical integration of cutting-edge Generative AI for a high-profile Netflix game project, implementing a dynamic prompt system via ChatGPT to drive environment-reactive NPC dialogue and LLM-based TTS. Orchestrated the development of Fermata’s in-house VR and cross-platform titles, engineering runtime AI avatar generation from images and real-time voice cloning to redefine player immersion.
Key Skills: Unreal Engine 5, C++, Generative AI (LLMs), ChatGPT API, AI Voice Cloning, VR/AR Development, Runtime Character Generation
YouVerse
(Nov 2024 – Oct 2025, Remote, Muscat, Oman)
Led cloud integration using Azure Functions to ensure seamless system performance, optimized Cosmos DB to boost data efficiency by 30%, and partnered with the Unreal Engine team to strengthen multiplayer security while reducing latency.
Key Skills: C++, Python, Game Design, Azure DevOps, Cosmos DB, Azure Functions
301 LLC
(Dec 2023 – Present, Consultation )
Developed core gameplay systems using C++ and Unreal Engine, contributing to game design and ensuring smooth, scalable development.
Key Skills: C++, Unreal Engine, Game Design
Order After Kayoss Studio
(Nov 2022 – Present, Self-employed, Kolkata, India)
Led the development of original game projects, overseeing game design, programming in C++, and managing production workflows with Unreal Engine 5. Handled version control through Perforce and Git while driving the studio’s vision and growth as a startup.
Key Skills: Game Design, C++, Unreal Engine 5, Perforce, Git, Start-up Leadership

(Jun 2021 – Dec 2023, Full-time)
Developed and designed core gameplay features using C++ and Unreal Engine, collaborating with designers and artists to create immersive player experiences. Balanced technical implementation with game design, ensuring both functionality and creativity in production.
Key Skills: C++, Unreal Engine, Game Design

Opti Games
(Jun 2020 – Jul 2020, Freelance)
Contributed to prototype development using C++ and Unreal Engine, applying game design principles to support early-stage gameplay features within a short development cycle.
Key Skills: C++, Unreal Engine, Game Design
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